The Role of the ICT Coordinator

The Role of the ICT coordinator… Whether it is e-learning leader or ICT coordinator every ‘modern’ school has one but actually what is their role and how should they best support their staff? What should school leaders be looking for when they hire an ICT coordinator? Yes of course, there is the tech support side – managing report programs, new staff computers/logins and email accounts, ensuring the system in running smoothly and effectively but none of these tasks are truly what is required of the role. They are merely scratching the surface of the job description. In fact most of these tasks should fall under the role of technical support officers (more on this topic later).

They must be innovative and have vision. What does this mean? They must want to push education into a new direction through the use of ICT and encourage their teachers into challenging the way they currently teach. A good ICT coordinator must understand the ICT is simply a vehicle for better quality teaching and that it allows us to do things which we may previously not have been able to do, to be able to communicate in new ways or show us new or different ways of thinking. It is not the be all and end all. Google is fantastic, don’t get me wrong, yes I may get excited about the latest app or the way it seems to read my mind but this is not what motivates me to use ICT in education.

The ICT coordinator must lead by example and be competent in ICT, however I would go out on a limb here and add that there are not vital. This does not mean they hide away in their room, but know that it is ok to not know the answer and they don’t need to be the only person in the school who can fix things. There can at times be a culture within schools in where an “expert” becomes they only person who can solve computer problems. ICT leaders and computer technicians do this all the time, they mystify their work through jargon and three letter acronyms and often block educational revolutionary ideas because of power control issues. The ICT leader must build a network within the school of teachers and students who are working towards an ICT vision who become peer mentors to other teachers and students. Whether this is done through a formal committee or more informally, this is an essential component of changing culture. Staff must feel that there is more that one person pushing the vision, that there are other people “on the train” and that it is possible for everyone to use ICT. This takes several trains of action.

ICT needs to be at the forefront of a schools strategic planning and professional development plans. It is not merely enough to talk about using ICT or give every student in the school an iPad. Whilst this will increase your ICT usage it will not increase the productivity or the educational quality of teaching practice. Staff need guidance, they need support to try new things, they need structured and good quality professional development (perhaps at multiple entry or interest points) to understand and be given the opportunities to share and be acknowledged for their trials. Simultaneously leaders need to demand that all teachers are expected to get on board with ICT, it is not an elective, it is not something that one chooses to do with their students, it is mandatory and yes we will support you but the reality is you are expected to do this every day in your class – no excuses. This is were it can get tough, resistance will come and heels will dig but is important that staff understand that ICT is not a optional extra to teaching.

This is where it becomes important for ICT leaders to get into classrooms and planning meetings, to find out what is happening in curriculum and to find ways to entice each teacher into ICT. The ICT leader must find each teacher’s individual “carrot,” whether it is organization, communication, easy of marking, gaming, writing, spelling, etc. there is a “carrot” out there for all of us. This requires time and it can be a battle when most ICT leaders are also teaching full time. The leader must fight for time allocation and resources. As a leader it is vital that you are pushing your curriculum area… English and Maths should not be getting all the light in a school. The leader must fight for ICT to be on the forefront of everything that is driven through the school. It must become embedded across all subject areas and this may require working with the English and Maths leaders to cross combine.

Technical assistance needs to be supportive and on board and not the biggest blocker of ideas. Some schools have techs who are extremely innovative, who understand technical requirements and educational philosophy but others do not. Schools and innovation can be hindered when all the power is in the hands of a SSP. This is why it is the role of the leader to develop a strong relationship with the SSP, to invite them into planning, professional development and strategic meetings. The tech needs to understand the pedagogy of the school just as essentially as the teachers as they have opportunity to make or break the vision.

Aurora 56z: A New Frontier for the Next Frontier of Learning

Over the term we ran a scientific Rich Learning Project, Aurora 56z with 130 grade ⅚ students. It was a massive project, which began with the scenario that climate change has ravaged the Earth and is now no longer a viable place to live. Students were explained the problem as a whole level by the class teachers who took on the dramatic role of “scientists.” It was presented to the students in a way that this was the “truth” and not simply a school project! It was from this moment that I think the students really engaged in the theatre of this project; whilst deep down they knew it was a Rich Learning Project and that the world was not actually ending, they were able to get into character as a member of the Planetary Council and took their role extremely seriously.

Students began the project by researching climate change and trying to decipher the mistakes humans had made which had lead to this destruction. They examined issues of fossil fuels, polar ice melting, extinction, food shortage and the effect of temperature increases. After this initial research students then began exploring the solar system for a viable planet to move to. This was an critical first step in the project as it forced students to examine questions, such as “what do humans need to survive?” and “what does Earth have that is different to the other planets?” It allowed us to meet some of the more content specific VELS points we are required to address at Level 4. I also saw some really interesting examples of creative thinking during this phase, students were beginning to develop logical plans to overcome the difficulties of living on other planets, for example designing oxygen generators and harnessing light and reflecting it on to different planets.

As a team we toyed with the idea of selecting one of the current planets as the “new home,” but felt that we would not be able to truly replicate the conditions of that planet in the minecraft arena. Thus Aurora56z was born and the scientists rushed to tell the planetary council of this new discovery. The students were then given two weeks to design a mode of transport to travel to Aurora56z and collate a list of things they would need to take with them.

Students researched various spacecraft designs and then used google sketchup to create their shuttles. They were required to workout the associated mathematical calculations and provide a justification of the specific elements of their design. Students were required to post this information on the wikispace Aurora56z.

In this phase it became apparent that the students required some form of management system. One student suggested that the level be split into different districts to avoid doubling up on supplies and with the aim of giving people more of a focus. This seemed like a great idea and initially four districts were created, Agriculture, Industry, City and Culture and Recreation. Students were given the choice about which district they belonged to and were able to move districts throughout the project if they felt they had more to contribute somewhere else. Another student suggested that there needed to be a fifth district, as she didn’t feel the needs of education were been covered. She created the District of Education & Discovery and enticed other students to move into her district.

This wikispace became the central hub of the project. Our main reasons for creating the wikispace were to provide an online space for individual reflection and to facilitate communication between districts. Because students were working across classes we wanted them to have a place where they could share ideas, learn from their peers and see what others were doing. Through a series of links students were able to access support information and then create their own sub-page coming from their district page. Wikispaces was the platform that we used for this project, however there are many similar programs available that would have achieved a comparable result. If anything, I felt a message board or chat feature would have supported greater communication between students.

After students had completed their shuttle designs and packing lists, we held an official rocket launch, using a model rocket and now we were officially living on planet Aurora56z. Whilst being merely symbolic this launch supported the dramatic side of this project and our desire to create an atmosphere of realism.

This project had so many roads that could have been taken; it was impossible, and would have been negligent for us not to cover issues relating to Civics and Citizenship. Issues of politics, democracy and laws needed to be discussed and debated, and the students naturally diverted down this road. However we (the teachers) really wanted to ensure that the overarching focus was scientific based around the notion of sustainability. To ensure we were steering onto this track, once we had landed on Aurora56z each District was given a responsibility/problem to tackle. These ranged from implementing sustainable energy sources and farming practises, to water desalination, to quarantine centres and to waste collection and disposable. This was the prime focus of the each district but did not limit what the students created on Aurora56z.

Students took their district responsibilities seriously and created logical and researched solutions to their problems. It was very interesting to see what things they created and valued as important to life. The only problem was that it was hard to get some students to think of “new” solutions to their problems. Many of them wanted to replicate how we did things on Earth and didn’t question whether these practises could be done better and when they would cause more problems for the citizens of Aurora.

The conception of Aurora56z was such a fascinating process to watch unfold. The students were so excited to be building their new world and the classroom was a buzz of excitement whenever we were working on the server. The amount of communication that occurred in the classroom during this time was phenomenal. Students were busy telling each other what they were doing and debating what needed to be done next. Others were offering words of advice, others asking for help and there were many shrieks of excitement when things worked or cries of pain when things didn’t! I was impressed with the attitude of all the students towards Minecraft. Of all the games we have used in an educational context, it was by far the best received by both male and female students and for such a sustained period of time. Half of the students had not played the game before and whilst some were initially reluctant, once in the game, they were converted. I like how the game has no defined rules, no end point and gives players creative freedom to build and design to their hearts content.

One of my favourite things that was built on the server was by some students in the Education & Discovery District. Their district’s role was to educate the people of Aurora on better life practises and also to further discover the planet Aurora and it’s surroundings. These students created a hidden underground city and when describing why they had built this, they explained that they were hoping that when the citizens of Aurora discovered this city, it would make them question whether or not they were the original inhabitants of Aurora and promote further investigation into this idea.

My colleague Kynan Robinson created the Minecraft server and was vital in not only overseeing the logistics of running and maintaining a server, supporting all five class teachers to understand the project and the desired outcomes but also in working with a group of ten students who were highly knowledgeable in the game. He facilitated lunchtime discussions with these students who became an “expert advisory group” for the teachers and students. This group was fantastic in helping us understand the intricacies of the game, the best management strategies of running such a complex system and were able to alert us to any problems that happened on the server. They were also all given the responsibility of being “Ops”. An “Op” has greater control on the server, and can do things such as issue warnings, block and ban others and can teleport people around the server. The Ops were constantly being called on by their peers to assist them whilst playing the game and they had to teach all the Noobs how to do many things. This experience was a fantastic opportunity for these students to develop their social skills, particularly leadership and communication skills and was essential for ensuring student directed learning.

Griefing can be an issue when playing in the online multiplayer world. Unfortunately there were some examples of it occurring on our server, though probably less than I may have initially expected. For the affected students it was a frustrating experience; some had put hours and hours of work into creating something and then within seconds it has been changed or destroyed. Initially there was a lot of accidental “griefing” happening, however this was more due to novice player mistakes than any malicious aforethought. I do think there were times when a lack of communication was the major problem; for example people thought they were collaborating with someone else and the other person didn’t know that was what was happening. On the upside this provided some valuable teaching moments and students were encouraged to go into another classroom and talk out their issues face to face with the other person.

Problems also occurred when people chose a place for their building and didn’t quite anticipate how big it was and then someone built next door to them and they felt that their “space” had been violated. The battle for “space” was a continual issue on Aurora 56z (despite the minecraft world being infinite). People tried building fences around their land or labelling their space with their district sign (most commonly a letter representing their district) however this was not always successful. I guess these issues will always occur when operating in a complex system and does mimic the real world which allowed for interesting parallels to be drawn and many interesting philosophical debates to be had.

The project concluded with Aurora56z being presenting to a panel of experts. The purpose of this panel was to allow students an authentic audience to justify their decision making and evaluate the success of the planet and the potential for it’s long-term survival. Approximately twenty-five students were charged with the task of collating all the work of their districts and then presenting it at the forum. This was an additional challenge for these students and allowed them to be further extended in the project. They had to interview members of their district and understand all of the different projects people had been working on. They created a screen-cast showcasing their districts response to their problems and had to ensure they spoke on behalf of their whole district. When the panel posed questions any of the students were able to answer or provide additional information.

It has been a epic project and I’m sure I haven’t quite covered everything in this first draft, however the one thing I do know is that Aurora56z sure looks like a very interesting place to live.

The Agile Methodology

We have decided to go with the agile methodology approach with our gaming unit. In this instance it seems to be the most appropriate method for this task. Kynan Robinson has written an excellent blog post about this topic.
I am really excited about trialing the agile approach and the students are also really excited. Will keep you posted with our progress!